
The Field
Lacrosse is played on a field approximately the size of a football field: 110
yards long by 60 yards wide. The goals are 6 feet square and are placed in a
crease, which is a circle with a 9-foot radius. Offensive players are not
allowed in the crease at any time during the game.
The Game
The fastest game on two feet ... a combination of the speed of basketball and
the contact of football ... a game in which a scoring opportunity on one end of
the field can be transformed into a goal at the other end in a matter of seconds
... skill, power, speed, endurance and intelligence ... This Is Lacrosse.
Originally called baggataway, lacrosse was played by Native Americans for
a variety of purposes: religious rituals, training of warriors, or to settle
inter-tribal disputes. Often the games were played without any boundaries and
with goals separated by many miles. It was not unusual to have players injured
or killed during baggataway contests. The game acquired its present name because
the sticks originally resembled the staffs, or croziers, carried by the French
Jesuit missionaries who first observed the game. Thus, we have lacrosse.
The Players
There are 10 players in action at one time on a lacrosse team: a goalie, three
defensemen, three midfielders, and three attackmen. At all times, a team must
have three men on its offensive half of the field and four men on its defensive
half.
Goalie: Also called a goalkeeper, the goalie uses a wider stick and wears
a chest protector, as his job is to stop the opponents' shots, which may come
flying at him at over 100 mph. The best goalies are either brave or crazy ... or
a little of both. After making a save and gaining possession of the ball, the
goalie is allowed to stay in the crease for only four seconds. During that time,
no one is allowed to touch him.
Defensemen: Defensemen use a longer stick (52-72 inches) and generally
stay on the defensive half of the field. Their job is to guard the opponent's
attackmen and take the ball away from them. Defensemen need to be quick,
aggressive and tough. Middies us a short stick (40-42 inches).
Midfielders: Middies, as they are also called, play both offense and
defense, thus, they must run the length of the field. They are usually
substituted frequently in units so as to keep them fresh. Speed and endurance
are essential for middies. In recent years coaches have begun using "long-stick
middies" -- middies with defense sticks -- as defensive specialists.
Attackmen: Attackmen use the shortest stick so as to limit the chance of
losing the ball. They generally stay on the offensive half of the field and
coordinate the offense. They are usually the best stick handlers and must be
quick and agile. Attackmen use a short stick (40-42 inches).
The Equipment
All players must wear helmets, shoulder pads, gloves and mouthpieces. Arm pads
are usually worn, especially by middies and attackmen, and rib pads have also
become popular in more recent times. In addition, goalies wear a chest protector
and a throat protector. The sticks used today are generally made of molded
plastic with either a nylon mesh or a leather and nylon woven pocket, with
either an aluminum, titanium or alloy handle. The sticks vary in length from 40
to 72 inches, depending upon the position played. Sticks can be ruled illegal
for either a deep pocket or an illegal crosse. A deep pocket brings a 1-minute
non-releasable penalty. An illegal crosse brings a 3-minute non-releasable
penalty.
The Terminology
Face-off: The game begins with the ball placed at the middle of the field
between the sticks of two opposing midfielders. At the sound of the official's
whistle, the two players try to clamp the ball under their sticks and gain
control of it. Face-offs also occur after each goal. Attack and defensemen must
stay in their "restraining area" until someone has possession of the ball.
Clearing: Trying to get the ball from your defensive end of the field to
the offensive end.
Riding: Trying to stop an opponent's effort to clear.
Slide: When a defender moves from his offensive man to another to help a
teammate double-team an opponent threatening to score.
Checking: Using your stick to hit the stick of an opponent in possession
of the ball.
Body checking: Using your body to hit an opponent in possession of the
ball or within five yards of a loose ball.
EMO: EMO means extra-man offense. When the opposing team has a player in the
penalty box, the offensive team goes to its EMO.
Man-down: When a team has a player in the penalty box then it is in a
man-down situation.
Play
Offensively: On offense, the attacking team will run set plays and
formations just as a basketball team would, with cutters, picks (no moving picks
allowed), and feeders. They will usually go one-on-one, or free-lance.
Naturally, there are numerous opportunities for fast breaks, or unsettled
situations.
Defensively: On defense, teams usually play man-to-man with a team
concept of backups and slides to assist a teammate. When a person has the ball,
a defensive player may check (hit) his stick or his hands in order to try to
dislodge the ball. He may also deliver a body check to the player from the front
between the waist and the shoulders. In addition, in a loose-ball situation, a
player may hit any opponent within 5 yards of the ball in the same manner.
Penalties
Penalties are classified as either technical or personal fouls. Technical fouls
either cause the offending team to lose possession of the ball, award the other
team the ball, or place the offending player in the "penalty box" for 30 seconds
if the opponents had possession of the ball at the time of the infraction.
Personal fouls result in a one-minute penalty. Severe abuse (fighting, etc.) may
result in either a three-minute penalty or expulsion from the game. In the case
of a time penalty, the offending team must play a man short, thus yielding the
opponents an "extra-man" opportunity.
Personal Fouls
Slashing: Striking an opponent's body other than his hand with your
stick. (To an extent, striking the arms is allowed.) One-minute penalty.
Tripping: Obstructing the opponent below the knee with your body or
stick. One-minute penalty.
Illegal body checking: Hitting an opponent from the rear, below the
waist, above the shoulders, or when the opponent neither has the ball nor is
within 5 yards of a loose ball. One-minute penalty.
Crosschecking: Hitting the opponent with the part of the stick between
your hands. One-minute penalty.
Unsportsmanlike conduct: Official's discretion. One-minute penalty.
Technical Fouls
Offside: Failure to have either three players on your offensive half of
the field or four players on your defensive half. The normal position of these
players is not significant, only the number is. An offside against your team
when you have the ball brings a change of possession. An offside call on your
team when the opponent has the ball brings a 30-second penalty.
Holding: Holding an opponent or his stick with your body or stick. This
does not eliminate body checks or holding your position, but you may not wrap
your stick around an opponent and thus stop his movement. Holding brings a
30-second penalty.
Pushing: Pushing an opponent from the rear, or when he is not within five
yards of the ball. All body contact must occur with both hands on your stick.
You may not use your free hand to push off. A push with possession brings a
30-second penalty. A push without possession brings a change of possession.
Interference: Moving picks, preventing cutters free movement, etc. Also,
hitting the goalie in the crease when he has possession of the ball. Calls can
bring change of possession or a 30-second penalty, depending upon the
circumstance.
There are also technical fouls from throwing the stick, lying on a loose ball,
illegal substitutions, playing without a stick, delay of game, etc.
Timed infractions
Failure to advance: When a team gains possession of the ball in the
defensive end, it has 20 seconds to cross midfield. Failure to do this results
in a "failure to advance" call and the possession is lost. Once past midfield,
the team has 10 seconds to get the ball into the "box," meaning across the
restraining line and inside the rectangle made up of the endline and the two
inner lines that make up the attack area. Failure to do this also results in a
"failure to advance" call and loss of possession. In addition, the offensive
team must never keep the ball out of the "box" for more than 10 seconds. If they
do, a "failure to advance" call will be made.
Four-second call: When the goalie makes a save or assumes control of the
ball in any way while in the crease he may remain in the crease for only four
seconds. If he does not vacate the crease in that time, possession is lost.